Did I make all my own assets: No, Used fuse and maximo for character and mostly InfiniteBlade assets for environements.
Description: You need to let a Lagacy to your futures childs to finaly beat the game. You earn coins to buy Power and Health, but if you dont make a will on the Statue and you die, you will lose all your skills and the future generation will start form scratch again!
ESDF -> Move
Space or RT -> evade
LeftClick or A -> Attack
Team Name : Maxi And The Gang
Project Name : Oh My Viking!
List of team members: Maxi (3d rigging and animation), Lookann (UI design, 3d modelling, rigging), IdeaNoodle, Oberonpooh (programming), and Rio (sound designer).
Name of your submission: MaxiAndTheGang_OhMyViking!
Did you make all your own assets? no
We create the 3d models for the “Titan” arena and the viking players. 2D = Logo and buttons for UI. All of the sounds and musics. Terrain, particles and other 3d models are using ready-made assets.
Oh My Viking!
Local multiplayer brawler game using hook and axe. Jam version is for two player only (from the expected four player).
Oh My Viking is a story about two heroes fighting for the right to reach Valhalla. One viking need to defeat the other and reach the shoulder of an old giant to win the battle. The idea actually came up “fun”, in a sense that for a four player game, there will be more chaos when one player killed one other and the remaining player must stop him before he reach the top. BUT THEN WE’RE STILL TOO AMBITIOUS FOR A FIRST UNREAL GAME. Our submission actually contains only two players, so many bugs, and so little art direction
Anyway we’re having so much fun! So many good experience working and things to learn. First time programming in unreal, first using node base programming (blueprint), and first 3d modelling -> rigging. Hope you enjoy the game as much as when we’re making it and hopefully we can do so much better next time
**Edit: New Download Link: ** MEGA (new version with some minor bugs fixed and improved gameplay).
**Edit: Download Link (no password): **MEGA (the file is the same one, it just need this URL for being available without a password. My mistake!)
Submission Name: FiveFingers_DreamsOfGravity Team: The Five Fingers Members:
Jorge González Sánchez
Nina Romay Mingo
José Ignacio Rodríguez Fernández
Rubén Sánchez García
Did you make all of your own assets? No We modeled the characters and plenty of the most relevant assets for the story. Landscape and environmental assets have been taken from different free projects from the UE4 Library.
The Five Fingers: We are a team of five students from Madrid. We’re currently studying our one year degree in videogame design, being in the 7th month of our formation.
Dreams of Gravity: This game lets you travel through a Newton’s dream, in his way to achieving knowledge to discover the gravity’s laws. He must help three of the ‘giants’ he refers to in his famous quote to get the three fragments of the formula, while fighting the Inquisition trying to make him fail.
How to play:
Left Mouse Click: Action (Raise the prism)
Q/E (When Left Mouse is clicked): Spin the prism and change its color.
This is our first ever game jam and Unreal Engine game.
During development we learnt a lot about the engine and had to cut a lot of content, such as more levels, game mechanics or even the UI.
Nevertheless, we enjoyed every moment of development and hope you enjoy our game.
You play the role of a super intelligent AI, today is your final test.
By standing on the shoulders of acclaimed human scientists and applying their theories you need to overcome 5 levels, which were inspired by Newton and Schrödinger. Have FUN!!
**W A S D ** to move around Space to jump 1 to toggle some objects’ gravity 2 to toggle some objects’ states Only relevant after LVL 3 You need to get to the platform that, if activated, takes you upwards to the next level
On lvl 5 you don’t go all the way up, if you reach the big platform you complete the game! Sorry we couldn’t fit in a victory screen.
**Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName): ** FirelineGames_TheIsleOfGiants Did you make all your own assets? (yes / no): We have made everything ourselves except for sounds and animations.
Team name: Please Don’t Crash (Damir Halilovic, Andrej Jagar, Afan Olovcic, Amir Catic, Sanela Olovcic) Submission Name: PleaseDontCrash_GiantsOfAGeneration Download link:Dropbox - Error Asset Status: We made everything ourselves sans particle effects, sounds and music, the first which was purchased from the marketplace, the latter two being obtained via free music libraries (open game art).
Click on the elements to combine them and empower your creation. LMB and RMB to attack. Don’t forget to check your ancestor’s book for hints on what you did wrong!
Giants of Albion
You play as Jack and Giant, exploring the ruins of albion, searching for the strings of fate.
W/D + Mouse as Giant, press Left CTRL to switch to Jack. Jack uses left click for sword swipes, and Left CTRL to get back on Giant (if you’re within range). You can run around (well… walk around) explore, kill a few trolls. Not much else going on, unfortunately. Expect some bugs with troll death, and dying as Jack requires a map reload. I was working on a savepoint system, but for some reason this version wouldn’t package, so I rolled back to a previous autosave.
Same story, different jam: The game got away from me. Started spending waaaay too much time on things that no one will ever notice, (Try exploring the forest as Jack!) and expanding the game in unnecessary ways. Oh well, there will always be another jam.
Submission version:AAAGAMES_GrassMax.zip (Multiplayer connecting is broken, but if you will run server from commandline as listen then there is chance that 1vs1 game will work - after few attemps with fatal error, othervise you can play only alone. Also in giant map is probably one missing material on grass - sadly this error was caused only in final packaged build, in editor was everything ok.)