Epic MegaJam Submission Thread!

Team name: Team Teim
Team members: Kristian, Claus, Fredrik
Name of your submission: TeamTeim_BoundedFate
Did you make all the assets: Yes (unless using the starter content counts as using others assets)

Made by three norwegian programming students with varied, but overall minimal knowledge of unreal engine (from “zero knowledge” to “used it a little bit”).
We didn’t manage to get much time to work on this, but we did our best with the time we had. (at least we learned to use the engine better ^^)

Since controls are not explained in-game, here they are:

Switch between characters: E

Giant controls:
LMB to move
LMB to pick up the human if in range
RMB throw the human

Human controls:
WASD to move
F to interact

Link to a download of your game:
Team name: AranHase
List of team members: Allan Yoshio Hasegawa (“AranHase”)
Name of your submission: AranHase_FollowingDaddysWisdom
Did you make all your own assets? No

Source code (with all copyright stuff removed):

Detailed List of Assets Used:

  • Blueprint programming: Started with UE4 Twin-stick template, but heavily modified by me. I don’t think any of the original template is still in there.
  • Programmer Art: All of that amazing masterpiece was made by me.
  • Music from the Rebel Rapture Music Pack: Copyright Murray Atkinson
  • Music from the Cyberpunk Pack: Copyright 2015 DEGICA, LTD, Musician: Scythuz
  • Shotgun SFX: Soundeffects (Creative Commons Attribution 3.0)
  • Minigun SFX: Jim Rogers (Creative Commons Attribution 3.0)
  • M1 Grand SFX: battlestar10 from (Creative Commons Attribution 3.0)
  • Some other assets from the starter pack included in UE4 like explosion particles and props meshs (cylinder, sphere, cube).


“If I have seen further it is by standing on ye shoulders of giants” - Issac Newton. “Following Daddy’s Wisdom” is a game where a dad gives advice to his son. The son (the player) must use these advice to succeed in dealing with his problems. The game itself is a top-down dual-stick (keyboard + mouse) type of game, and should be fairly fast to finish.


Special thanks

Special thanks to Epic, Chance and Alexander for organizing this event. Was really fun and learned a bunch <3~~

Also, Allar who gave some really good tips before the Jam. Helped me a lot and I think the game is much better because of it :slight_smile:

Bugs and Notes:

  • Main idea was to make a game that is fast, no big issues and teach everything inside the game. Allar figured out everything no problem, so I call it a success \o/ (but the mechanics are simple xD)
  • The game lacks any button to quit and fullscreen. But, “Alt+Enter” should give you fullscreen while “Alt+F4” will quit it =D

Hi, we are Whatever Works, our team members are:

Leo Goldsmith
Aaron Blows
Rebecca Holdak
Leonardo Scazzocchio
Max Penticost (Music Man)

All assets in the game were made by the team (aside from the skysphere and water normal maps).

Here is a link to our game:

And here are some beautiful screenshot for y’all:

In our game you must collect scrap from buildings around you to build yours higher to escape the rising ocean. It is inspired by the short animation “The House of Small Cubes”.

Game Download Link

Team Overtime
Members: Enos Shenk & Emile Toca
Submission name: TeamOvertime_Island Master
Did you make all your own assets? No

Enjoy this giant sized island building adventure
Can you beat our score 7886?
Can you make it to the Bonus level 10?
Test your might.


Link 64Bits:
Link 32Bits:

Team Name: Sutivu
Project Name: Legacy

Did I make all my own assets: No, Used fuse and maximo for character and mostly InfiniteBlade assets for environements.

Description: You need to let a Lagacy to your futures childs to finaly beat the game. You earn coins to buy Power and Health, but if you dont make a will on the Statue and you die, you will lose all your skills and the future generation will start form scratch again!

ESDF -> Move
Space or RT -> evade
LeftClick or A -> Attack

Apps Used:
Lot of Blueprints!


This version was like 15-20 min late, but it has a menu fix for restarting, so only download if you want the ‘restart’ button to work, and not for the megajam

Team name: TinkerIt
List of team members: Tommy
Name of your submission: TinkerIt_Stashogia
All original assets No (Music/sfx-textures in some of the materials-sky dome-fonts)

Stashogia == STAnding on the SHOulders of GIAnts

This Jam, as always, was amazingly fun and a great learning experience for me. I can’t wait to see all the great megajams this week!!

All music is either twitchfm or NCS

Twitter :

Link: Dropbox - Error
Team name : Kipras
List of team members : Kipras Daknevičius
Submission name : Kipras_GigantumNanos
All original assets : YES

WASD - move
Space jump
Shift - run
Space + Shift - increased air speed
Mouse Right Click - pickup objects
Mouse ScrollWheel - adjust object distance

1 key - skip first stage
2 key - skip second stage
Team Name:
Team members:
Malte Szellas
Submission Name:
Did you make all your own assets? (yes) (I’ve made them all but the 3d models are not made in this week, except one tree the giant and the Beanstalk.)

The shoulder of the giant

The Soft Square is a team of two people who made a game, their very first game (Lawrence Palazzo & Lucas Macikowski)

32 bit
64 bit

youtube preview :

(We only made the crystals shape, the shapes of healing particle and all the materials)

Hey all!

This is our first Game Jam submission. We are super excited about it. We are a student organization at WVU and thought this would be a great event for our Game Dev club!

Controls: Tab is pause, space is jump, move with WASD or arrow keys

Link: - Google Drive

Team Name: Tunnel Snakes

Team Members: Kati, Taylor, Jason

Name of submission: TunnelSnakes_Homage

Make our own assets?: Nope.

Edit: Bad link.

Link: (Windows 64-bit, need to use 7zip)

Team Name : Maxi And The Gang
Project Name : Oh My Viking!
List of team members: Maxi (3d rigging and animation), Lookann (UI design, 3d modelling, rigging), IdeaNoodle, Oberonpooh (programming), and Rio (sound designer).
Name of your submission: MaxiAndTheGang_OhMyViking!
Did you make all your own assets? no

  • We create the 3d models for the “Titan” arena and the viking players. 2D = Logo and buttons for UI. All of the sounds and musics. Terrain, particles and other 3d models are using ready-made assets.

Oh My Viking!

Local multiplayer brawler game using hook and axe. Jam version is for two player only (from the expected four player).

Oh My Viking is a story about two heroes fighting for the right to reach Valhalla. One viking need to defeat the other and reach the shoulder of an old giant to win the battle. The idea actually came up “fun”, in a sense that for a four player game, there will be more chaos when one player killed one other and the remaining player must stop him before he reach the top. BUT THEN WE’RE STILL TOO AMBITIOUS FOR A FIRST UNREAL GAME. Our submission actually contains only two players, so many bugs, and so little art direction :confused:

Anyway we’re having so much fun! So many good experience working and things to learn. First time programming in unreal, first using node base programming (blueprint), and first 3d modelling -> rigging. Hope you enjoy the game as much as when we’re making it and hopefully we can do so much better next time :smiley:


**Download: **MEGA
**Edit: New Download Link: ** MEGA (new version with some minor bugs fixed and improved gameplay).
**Edit: Download Link (no password): **MEGA (the file is the same one, it just need this URL for being available without a password. My mistake!)

Submission Name: FiveFingers_DreamsOfGravity
Team: The Five Fingers
Jorge González Sánchez
Onise Lomsianidze
Nina Romay Mingo
José Ignacio Rodríguez Fernández
Rubén Sánchez García

Did you make all of your own assets? No We modeled the characters and plenty of the most relevant assets for the story. Landscape and environmental assets have been taken from different free projects from the UE4 Library.

The Five Fingers: We are a team of five students from Madrid. We’re currently studying our one year degree in videogame design, being in the 7th month of our formation.

Dreams of Gravity: This game lets you travel through a Newton’s dream, in his way to achieving knowledge to discover the gravity’s laws. He must help three of the ‘giants’ he refers to in his famous quote to get the three fragments of the formula, while fighting the Inquisition trying to make him fail.

How to play:
W/S/A/D: Move.
Left Mouse Click: Action (Raise the prism)
Q/E (When Left Mouse is clicked): Spin the prism and change its color.

The Testing Room

Team Name: The Kokokazs Collective

Project Name: The Testing Room

List of team members:
László Bíró
Ádám Várkonyi

*Name of submission: *TheKokokazsCollective_TheTestingRoom

Did you make all your own assets? No
Music by Eric Matyas

Download link:

This is our first ever game jam and Unreal Engine game.
During development we learnt a lot about the engine and had to cut a lot of content, such as more levels, game mechanics or even the UI.
Nevertheless, we enjoyed every moment of development and hope you enjoy our game.

The Setting:
You play the role of a super intelligent AI, today is your final test.
By standing on the shoulders of acclaimed human scientists and applying their theories you need to overcome 5 levels, which were inspired by Newton and Schrödinger.
Have FUN!!

**W A S D ** to move around
Space to jump
1 to toggle some objects’ gravity
2 to toggle some objects’ states Only relevant after LVL 3
You need to get to the platform that, if activated, takes you upwards to the next level

On lvl 5 you don’t go all the way up, if you reach the big platform you complete the game! Sorry we couldn’t fit in a victory screen.

32Bit Link:
64Bit Link:

Team name: ChampagneRobot
List of team members: Aldo (ChampagneRobot)
Name of your submission ChampagneRobot_OnTheShouldersOfGiants
Did you make all your own assets? NO

Link to a download of your game:
(Alternative link, if the first download doesn’t work for you):
Team name: Fireline Games
**List of team members: **
Kacper Kowalczuk
Marek Derkowski
Krzysztof Heldt
Daniel Kończyk
Michał Antkiewicz

**Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName): ** FirelineGames_TheIsleOfGiants
Did you make all your own assets? (yes / no): We have made everything ourselves except for sounds and animations.

Images from the game:

Fight as a brave knight on a quest to get the giants power.

**The game supports local multiplayer using keyboard and gamepad. **

The game crashes some times (though it shouldn’t crash in local multiplayer). It is due to the problem with ribbon particles that were supposed to be resolved in UE 4.9.


Team name: TheFighters
Team Members:

  • Dane Nicholas Nurse
  • Francisco José Moreno García
  • Andrew Mc Intosh
    Submission Name: TheFighters_MechJam
    All original assets: Yes but UE4 Mannequin was used/modified also.

Two player only, Controllers required.
Controls: left, right, A - jump, B (mech stomp)

Plug for Andrew Mc Intosh for the awesome music! Check him out!

Download: Dropbox - Error
Team Name: Schnudden
Team Member: Konstantin Mittelbach
Game Name: Schnudden_FindThosePages
Did you make all your own assets? yes

My first Game - have fun or something

Giants Of A Generation

Team name: Please Don’t Crash (Damir Halilovic, Andrej Jagar, Afan Olovcic, Amir Catic, Sanela Olovcic)
Submission Name: PleaseDontCrash_GiantsOfAGeneration
Download link: Dropbox - Error
Asset Status: We made everything ourselves sans particle effects, sounds and music, the first which was purchased from the marketplace, the latter two being obtained via free music libraries (open game art).


Click on the elements to combine them and empower your creation. LMB and RMB to attack. Don’t forget to check your ancestor’s book for hints on what you did wrong!

Giants of Albion
You play as Jack and Giant, exploring the ruins of albion, searching for the strings of fate.

W/D + Mouse as Giant, press Left CTRL to switch to Jack. Jack uses left click for sword swipes, and Left CTRL to get back on Giant (if you’re within range). You can run around (well… walk around) explore, kill a few trolls. Not much else going on, unfortunately. Expect some bugs with troll death, and dying as Jack requires a map reload. I was working on a savepoint system, but for some reason this version wouldn’t package, so I rolled back to a previous autosave.

Same story, different jam: The game got away from me. Started spending waaaay too much time on things that no one will ever notice, (Try exploring the forest as Jack!) and expanding the game in unnecessary ways. Oh well, there will always be another jam.


Team Name: Team Havoc

Team Members: Havoc

Name of submission: TeamHavoc_Giants

Make our own assets?: No.

James and the Giant Robot!

Link to our game:

If your computer doesn’t like the fullscreen ini, delete it from generalgameprefs, or download this version: James and the Giant Robot.rar - Google Drive

Project: James and the Giant Robot
Members: Abdullah Al-Khadher, Mikayla Westbrooke, and Austin Ward
Yes, all of our art is original, except for the Pea’s and Carrot’s font.