Epic has a plan for making Animation & Rigging Toolkit for 3ds Max?

Hey guys, Max comes with Biped which has the same functionality. You can import mocap, retarget animation, save poses, and create animation layers. It has great skin weighting tools, etc. We used biped for the vast majority of Marcus’s animations in the Gears of War trilogy. A.R.T. was created, so we could get a biped like rig system in Maya since all of our animators use Maya.