Epic has a plan for making Animation & Rigging Toolkit for 3ds Max?

As said, 3Dmax has many plugins, and has biped by default, it’s not buggy,
if you spend the time to learn it well, you can do a lot, not to mention you could use Maxscript, you don’t need python.
I don’t see any need for making a similar plugin for 3DMax. Maya is said to be best for animating anyway, so it’s a good idea to learn it,
once you know one 3D software it’s not as hard to learn another one, or just parts of it.