# EOS Players showing in Dev Panel but not fully connecting to host

**URL:** <https://forums.unrealengine.com/t/eos-players-showing-in-dev-panel-but-not-fully-connecting-to-host/2731177>\
**Category:** Blueprint\
**Tags:** unreal-engine, EOS, Multiplayer, Blueprint, question\
**Created:** [June 24, 2026, 5:55pm UTC](https://forums.unrealengine.com/t/eos-players-showing-in-dev-panel-but-not-fully-connecting-to-host/2731177 "2026-06-24T17:55:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Valentinvis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/valentinvis/32/1008648_2.png) [@Valentinvis](https://forums.unrealengine.com/u/Valentinvis)\
**Post date:** [June 24, 2026, 5:55pm UTC](https://forums.unrealengine.com/t/eos-players-showing-in-dev-panel-but-not-fully-connecting-to-host/2731177/1 "2026-06-24T17:55:32Z")

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I tried to use EOS with EOS Integration Kit from GitHub, but the players aren’t fully getting connected to the host. In dev panel of EOS for that lobby it says that there are 2 players, but the client/player does not move to the map of the host, it just loads main menu map again.

I tried adding some session settings as well, and they also show in dev panel, so the part with EOS backend seems to work fine, just not the peer-to-peer part.

So first on host side I have:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/d/e/ede30af7868162479ee50a6fa837d2cd4ffa3df5.png)  
(In between success and execute I only have some messages for debugging, and the other nodes connected to it are messages only)

The host is loading the new map after the call for Create EIK Lobby.

And on “client” side I have:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/a/1/ca1607ba5cf291978e7037fa6d5c9d9d9ce53131.png)  
(same as with host, all the other connected nodes are messages)

From EIK own videos, this is all they were calling, so I do not get what am I missing. Do I need to call something else, or what is the problem?

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<div class="post-metadata">

**Author:** ![Valentinvis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/valentinvis/32/1008648_2.png) [@Valentinvis](https://forums.unrealengine.com/u/Valentinvis)\
**Post date:** [July 3, 2026, 8:47am UTC](https://forums.unrealengine.com/t/eos-players-showing-in-dev-panel-but-not-fully-connecting-to-host/2731177/2 "2026-07-03T08:47:01Z")

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I fixed the problem by calling `Open Level (by Object Reference)` with the option `?listen`, before the call for `Create EIK Lobby`.

Even on EIK YouTube channel they were doing the `Execute Console Command` way, but that did not work for me, and some tutorials were suggesting to call `Open Level (by Object Reference)` after `Create EIK Lobby` (that also did no work).

So the steps for me are first `Open Level (by Object Reference)` with the option `?listen`, then `Create EIK Lobby`, and once you are ready to move to the game map, call `Execute Console Command` with `servertravel MapName` as command. With this everything worked fine.
