# EOS\_Platform\_Create segfaults on iOS SDK v1.19.2.1 with a valid ClientSecret while succeeding on Android — need a fix or workaround. 

**URL:** <https://forums.unrealengine.com/t/eos-platform-create-segfaults-on-ios-sdk-v1-19-2-1-with-a-valid-clientsecret-while-succeeding-on-android-need-a-fix-or-workaround/2837469>\
**Category:** C++\
**Tags:** unreal-engine, EOS, question\
**Created:** [October 5, 2026, 5:22pm UTC](https://forums.unrealengine.com/t/eos-platform-create-segfaults-on-ios-sdk-v1-19-2-1-with-a-valid-clientsecret-while-succeeding-on-android-need-a-fix-or-workaround/2837469 "2026-10-05T17:22:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![HenyRemy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HenyRemy](https://forums.unrealengine.com/u/HenyRemy)\
**Post date:** [October 5, 2026, 5:22pm UTC](https://forums.unrealengine.com/t/eos-platform-create-segfaults-on-ios-sdk-v1-19-2-1-with-a-valid-clientsecret-while-succeeding-on-android-need-a-fix-or-workaround/2837469/1 "2026-10-05T17:22:20Z")

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EOS\_Platform\_Create segfaults every launch (EXC\_BAD\_ACCESS/SIGSEGV, null deref at 0x0; dispatch thread → app frames → 4 EOSSDK frames → EOS\_Platform\_Create). 7 identical .ips reports (one attached).

Bisection, same call shape, only secret varies: NULL → graceful EOS\_NotConfigured, “” → graceful EOS\_NotConfigured, real portal iOS-client secret (verified correct client, ≤64 ANSI chars, no whitespace) → SIGSEGV, no SDK log emitted. EOS\_Initialize returns Success first.

Ruled out: options match your iOS Login sample exactly (flags: 0, Reserved noop, isServer: false); headers identical cross-platform; reproduced on global-concurrent and dedicated-serial queues; Android same-model Create with the Android secret succeeds — iOS-SDK-specific.

Question: known issue with a fixed/newer iOS framework, or a workaround? At minimum Create should reject gracefully as it does for empty.
