Environment, I don't undertand!?


I have a question about creating large maps in UE4.

I understand it like this: You would need to create smaller scenes, like a forest, village, desert, cave, and then make them all go together into one big world. Now my question is, how do you do this?

Also, if I use alot of different marketplace assets for creating different environments, wouldn’t the quality differ between zones and even be noticeable?

Thanks in advance! Adowen

You do 3d assets in 3d modeling programs like 3ds max, maya or blender. You make textures in photoshop or equivalent alternative. And yes, marketplace assets will differ in style and quality.