I have a question about creating large maps in UE4.
I understand it like this: You would need to create smaller scenes, like a forest, village, desert, cave, and then make them all go together into one big world. Now my question is, how do you do this?
Also, if I use alot of different marketplace assets for creating different environments, wouldn’t the quality differ between zones and even be noticeable?
Thanks in advance! Adowen