# Environment Damage not working far from map origin coordinates

**URL:** <https://forums.unrealengine.com/t/environment-damage-not-working-far-from-map-origin-coordinates/2662460>\
**Category:** Issues and Bug Reporting\
**Tags:** damage, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [October 5, 2025, 2:07pm UTC](https://forums.unrealengine.com/t/environment-damage-not-working-far-from-map-origin-coordinates/2662460 "2025-10-05T14:07:03Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![AirDisciple](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AirDisciple](https://forums.unrealengine.com/u/AirDisciple)\
**Post date:** [October 5, 2025, 2:07pm UTC](https://forums.unrealengine.com/t/environment-damage-not-working-far-from-map-origin-coordinates/2662460/1 "2025-10-05T14:07:03Z")

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### Summary

I’m experiencing a critical issue with environment damage in my UEFN project. My map is made out of many zones spread apart and connected through teleports. After days of trying to diagnose the problem, I may have found the culprit. Props, buildings, and environment assets placed at extreme coordinates (far from the map origin, e.g. X=-13234, Y=-355, Z=599641) cannot be damaged or destroyed, even with all relevant settings enabled. This issue breaks core gameplay in zones located at high X/Y/Z positions.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

World Building

### Steps to Reproduce

Place props/buildings at extreme coordinates (e.g., X=-13234,Y=-355,Z=599641).  
Enable all relevant destruction/damage settings in Island Settings.  
Attempt to damage/destroy props with various weapons and tools.  
Compare with props placed near the map origin (0,0,0).

Verified Settings:  
Environment Damage: Enabled  
Structure Damage: Enabled  
Weapon Destruction Percentage: Set above 100%  
Props: “Can Be Damaged” enabled, correct resource type

### Expected Result

Props near the origin can be damaged/destroyed as expected.

### Observed Result

Props at extreme coordinates cannot be damaged at all.

### Platform(s)

Issue persists across multiple weapon types and devices.

### Additional Notes

I understand this may be related to engine/world bounds or floating-point precision. However, moving my entire map closer to the origin would require massive rework.

Is there any other solution or workaround for this issue?

Are there recommended best practices for large maps with zones at extreme coordinates?  
Is this a known engine limitation, and if so, what are the maximum coordinates that work?  
Any guidance or alternative solutions would be greatly appreciated. Thank you!

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [October 5, 2025, 2:24pm UTC](https://forums.unrealengine.com/t/environment-damage-not-working-far-from-map-origin-coordinates/2662460/2 "2025-10-05T14:24:49Z")

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If you have world streaming enabled in the world settings tab try disable that there is some weird issue atm that depending on where the player spawns things outside some spawn radius dnt behave like they should.

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**Author:** ![Ricochet1632](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ricochet1632](https://forums.unrealengine.com/u/Ricochet1632)\
**Post date:** [December 31, 2025, 10:28pm UTC](https://forums.unrealengine.com/t/environment-damage-not-working-far-from-map-origin-coordinates/2662460/3 "2025-12-31T22:28:02Z")

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did you ever figure out a solution to this that works?

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [April 3, 2026, 2:07pm UTC](https://forums.unrealengine.com/t/environment-damage-not-working-far-from-map-origin-coordinates/2662460/4 "2026-04-03T14:07:55Z")

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