Okay so, second issue I’m having today… I’ve created some Godray actors very similar to the ones in the Blueprint Examples level. Unfortunately, when the origin of the actor isn’t within the camera’s field of view, the entire object snaps out of view.
This seems to be happening both in PIE and Play in External Window, is there anyway to force the objects to draw properly? This also has been happening with my particle systems recently, mainly GPU sprites, I believe it’s an issue with the object bounds, as since setting fixed bounds for my GPU particles the problem went away.
As this object is generated dynamically however, how can I force the size of the bounds?