# Entering values manually for an object location inside the Blueprint editor viewport doesn't work anymore

**URL:** <https://forums.unrealengine.com/t/entering-values-manually-for-an-object-location-inside-the-blueprint-editor-viewport-doesnt-work-anymore/319304>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, editor, question, Blueprint\
**Created:** [May 21, 2015, 3:59am UTC](https://forums.unrealengine.com/t/entering-values-manually-for-an-object-location-inside-the-blueprint-editor-viewport-doesnt-work-anymore/319304 "2015-05-21T03:59:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Onoa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Onoa](https://forums.unrealengine.com/u/Onoa)\
**Post date:** [May 21, 2015, 3:59am UTC](https://forums.unrealengine.com/t/entering-values-manually-for-an-object-location-inside-the-blueprint-editor-viewport-doesnt-work-anymore/319304/1 "2015-05-21T03:59:08Z")

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Entering values manually for an object location inside the Blueprint editor viewport doesn’t work anymore. When a value is entered, the object stays there and it doesn’t move to the new location.

Also, using CTR-Z doesn’t undo the position change (this also applies to rotation and scale).

**Move the cube using the gizmos**

 ![43536-viewportbug01.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/4/e/b4ee0311b00b76b6fd183d31c5efab334703823e.jpeg)

 ![43537-viewportbug02.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/5/d/05d6aad54b37dcdd3b0a7676b81b862c942916c4.jpeg)

**Change the X location to 0 by entering it in the location box - The object stays there**

 ![43538-viewportbug03.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/b/e/0bea89f671c808912fb9789cf2359280b78d3003.jpeg)

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**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [May 21, 2015, 3:07pm UTC](https://forums.unrealengine.com/t/entering-values-manually-for-an-object-location-inside-the-blueprint-editor-viewport-doesnt-work-anymore/319304/2 "2015-05-21T15:07:18Z")

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Hey ,

Thank you for noticing the issue with the transform functions not responding properly. I have submitted a report which has been reported as: UE-15978. I’ve also verified that ctrl+z is having some trouble within the blueprint editor. This has also been reported to and is referenced as: UE-15981.

If you have any further questions, please let us know.

Have a wonderful day!
