# Ensure triggered with Instanced Static Mesh and Navigation cached bounds in 5.6.1 

**URL:** <https://forums.unrealengine.com/t/ensure-triggered-with-instanced-static-mesh-and-navigation-cached-bounds-in-5-6-1/2672586>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Epic-Pro-Support, question\
**Created:** [September 24, 2025, 3:07pm UTC](https://forums.unrealengine.com/t/ensure-triggered-with-instanced-static-mesh-and-navigation-cached-bounds-in-5-6-1/2672586 "2025-09-24T15:07:13Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous-edc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Post date:** [September 24, 2025, 3:07pm UTC](https://forums.unrealengine.com/t/ensure-triggered-with-instanced-static-mesh-and-navigation-cached-bounds-in-5-6-1/2672586/2 "2025-09-24T15:07:18Z")

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**Steps to Reproduce**  
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