I’ve set up an array like so:
The value that is randomly chosen by the array goes into the spawn actor node and sets one of the variables equal to that. My question is: is there any way I could make this so that the array values that have already been chosen and are present on actors in the game are not chosen again? So I could essentially end up with 10 actors spawning that would each have a different variable value from the 10 possibilities in the array.
Any help is appreciated!