Ensure No Repeat Values For Array Selection

I’ve set up an array like so:

The value that is randomly chosen by the array goes into the spawn actor node and sets one of the variables equal to that. My question is: is there any way I could make this so that the array values that have already been chosen and are present on actors in the game are not chosen again? So I could essentially end up with 10 actors spawning that would each have a different variable value from the 10 possibilities in the array.

Any help is appreciated!

This should work reasonably well.

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Wow thank you very much!! I’ll do that now.