Enigine crashes at 97% upon loading Project

Since 4.26 recently came out and you mentioned you’ve been working on it for a 6+ months have you tried using the previous version of the engine that you initially built the game on to ensure it can still load?

If this is a C++ project try building/running from Visual Studio as well instead of the Epic/UE launcher. Also try doing a clean build from Visual Studio if this is a C++ project.

Also additional information will be helpful in determining the issue(s):

  • What engine did you start building the game with?
  • What project type is this blueprints or C++?
  • Have you migrated your project to multiple versions of the engine? Ex: Started at 4.24, moved to 4.25 and now moving to 4.26?
  • Are you on Windows 10?