I have a system where a UMG pops up and it pauses the game but when it pops up the movement key stops thus stopping the movement of the player after the UMG closes. I have to press the movement key again. How do I prevent this from happening? I have tried “do not consume,” “trigger when paused,” and “set input to game and UI” different combinations.
I forgot to post the solution. For the people that also having this problem, it’s the switching to “Set input mode to” node that stops the movement keys. For example, if you set the “Set input mode to UI only” when popping a widget then set the “Set input mode to Game only” after exiting that widget.