Which engine files? The idea would be to add back the engine version of ARRAY_COUNT after the #undef. I’m assuming adding an include in our steam cpps. I don’t expect that we need their Steam version ever.
Which engine files? The idea would be to add back the engine version of ARRAY_COUNT after the #undef. I’m assuming adding an include in our steam cpps. I don’t expect that we need their Steam version ever.