Engine Will No Longer Compile

|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\BodyInstance.h|184||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\BodyInstance.h|251||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\BodySetup.h|147||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\BoxElem.h|17||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ConstraintDrives.h|32||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ConstraintDrives.h|76||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ConstraintDrives.h|125||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ConstraintInstance.h|27||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ConstraintInstance.h|146||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ConstraintInstance.h|170||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ConstraintTypes.h|22||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ConstraintTypes.h|51||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ConstraintTypes.h|80||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ConstraintTypes.h|108||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ConvexElem.h|35||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\PhysicsSettings.h|52||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\PhysicsSettings.h|111||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\ShapeElem.h|31||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\SphereElem.h|16||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\SphylElem.h|17||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\TaperedCapsuleElem.h|17||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Sound\AudioSettings.h|100||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Sound\QuartzQuantizationUtilities.h|203||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Sound\QuartzQuantizationUtilities.h|204||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Sound\QuartzQuantizationUtilities.h|206||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Sound\QuartzQuantizationUtilities.h|207||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Sound\SoundClass.h|28||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Sound\SoundEffectPreset.h|25||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Sound\SoundSubmixSend.h|54||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Sound\SoundSubmixSend.h|56||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|163||
|Error (active)|E0493|no instance of overloaded function USkeletalMeshComponent::USkeletalMeshComponent matches the specified type|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|174||
|Error (active)|E0130|expected a ‘{’|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|175||
|Error (active)|E0265|member UPhysicsSettingsCore::bSimulateSkeletalMeshOnDedicatedServer (declared at line 110 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Public\PhysicsSettingsCore.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|225||
|Error (active)|E0265|member UPhysicsSettingsCore::RagdollAggregateThreshold (declared at line 41 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Public\PhysicsSettingsCore.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|227||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|240||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|241||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|242||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|244||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|245||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|246||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|249||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|251||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|253||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|254||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|256||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|257||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|328||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|474||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|481||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|584||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|605||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|608||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|623||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|650||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|656||
|Error (active)|E0276|name followed by ‘::’ must be a class or namespace name|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|680||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|681||
|Error (active)|E0020|identifier SkeletalMesh is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|712||
|Error (active)|E0020|identifier SkeletalMesh is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|713||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|715||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|717||
|Error (active)|E0020|identifier GetWorld is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|728||
|Error (active)|E0020|identifier bUseRefPoseOnInitAnim is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|728||
|Error (active)|E0020|identifier bForceRefpose is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|728||
|Error (active)|E0265|member UAnimationSettings::bTickAnimationOnSkeletalMeshInit (declared at line 62 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Animation\AnimationSettings.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|729||
|Error (active)|E0020|identifier InitializeAnimScriptInstance is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|731||
|Error (active)|E0020|identifier bForceReinit is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|731||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|735||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|758||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|763||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|814||
|Error (active)|E0065|expected a ‘;’|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|814||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|815||
|Error (active)|E0065|expected a ‘;’|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|815||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|816||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|832||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|872||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|874||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|957||
|Error (active)|E0065|expected a ‘;’|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|957||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|958||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1067||
|Error (active)|E0065|expected a ‘;’|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1067||
|Error (active)|E0260|explicit type is missing (‘int’ assumed)|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1069||
|Error (active)|E0169|expected a declaration|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1070||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1097||
|Error (active)|E0135|class UObject has no member SetPredictedLODLevel|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1136||
|Error (active)|E0135|class UObject has no member UpdateLODStatus|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1146||
|Error (active)|E0135|class UObject has no member UpdateVisualizeLODString|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1157||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1160||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1162||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1188||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1190||
|Error (active)|E0135|class UObject has no member ShouldUpdateTransform|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1204||
|Error (active)|E0135|class UObject has no member TickPose|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1254||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1311||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1313||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1331||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1335||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1368||
|Error (active)|E0135|class UObject has no member TickComponent|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1371||
|Error (active)|E0276|name followed by ‘::’ must be a class or namespace name|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error (active)|E0276|name followed by ‘::’ must be a class or namespace name|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error (active)|E0029|expected an expression|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error (active)|E0276|name followed by ‘::’ must be a class or namespace name|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error (active)|E0029|expected an expression|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1605||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1610||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1612||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1641||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1651||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1660||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1671||
|Error (active)|E0265|member UPhysicsAsset::SkeletalBodySetups (declared at line 136 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\PhysicsAsset.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1679||
|Error (active)|E0265|member UPhysicsAsset::SkeletalBodySetups (declared at line 136 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\PhysicsAsset.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1681||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1685||
|Error (active)|E0265|member UPhysicsAsset::SkeletalBodySetups (declared at line 136 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\PhysicsAsset.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1685||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1710||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1738||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1739||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1745||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1763||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1765||
|Error (active)|E0265|member USkeletalMeshSocket::BoneName (declared at line 27 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMeshSocket.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1765||
|Error (active)|E0265|member USkeletalMeshSocket::bForceAlwaysAnimated (declared at line 41 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMeshSocket.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1768||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1799||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1806||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1811||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1818||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1847||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1847||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1849||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1855||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1855||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1855||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1883||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1887||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1898||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1900||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1903||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1909||
|Error (active)|E0135|class UObject has no member UpdateSlaveComponent|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1915||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2078||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2102||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2104||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2173||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2198||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2240||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2412||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2436||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2495||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2549||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2677||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2680||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2723||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2725||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2727||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2761||
|Error (active)|E0135|class UObject has no member SetSkeletalMesh|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2778||
|Error (active)|E0265|member UPhysicsAsset::SkeletalBodySetups (declared at line 136 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\PhysicsAsset.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2786||
|Error (active)|E0135|class UObject has no member AllocateTransformData|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2823||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2826||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2828||
|Error (active)|E0135|class UObject has no member DeallocateTransformData|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2843||
|Error (active)|E0265|member UAnimInstance::bCreatedByLinkedAnimGraph (declared at line 436 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Animation\AnimInstance.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|2931||
|Error (active)|E0135|class UObject has no member HideBone|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3055||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3057||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3062||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3074||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3083||
|Error (active)|E0135|class UObject has no member UnHideBone|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3089||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3091||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3096||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3113||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3228||
|Error (active)|E0265|member UPhysicsAsset::SkeletalBodySetups (declared at line 136 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\PhysicsAsset.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3475||
|Error (active)|E0135|class UObject has no member UpdateCollisionProfile|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3579||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3602||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3602||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3604||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3623||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3623||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3625||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3627||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3640||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3640||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3642||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3644||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3648||
|Error (active)|E0265|member UAnimInstance::RootMotionMode (declared at line 379 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Animation\AnimInstance.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3667||
|Error (active)|E0265|member UAnimInstance::RootMotionMode (declared at line 379 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Animation\AnimInstance.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3680||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3718||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3734||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3777||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3845||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3888||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3890||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3890||
|Error (active)|E0265|member USkinnedMeshComponent::MasterPoseComponent (declared at line 244 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3908||
|Error (active)|E0265|member UPhysicsAsset::SkeletalBodySetups (declared at line 136 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\PhysicsAsset.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3946||
|Error (active)|E0265|member UPhysicsAsset::SkeletalBodySetups (declared at line 136 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\PhysicsEngine\PhysicsAsset.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3949||
|Error (active)|E0135|class UObject has no member FinalizeBoneTransform|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3969||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3993||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3995||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|3996||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|4004||
|Error (active)|E0135|class UObject has no member SetRefPoseOverride|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|4031||
|Error (active)|E0135|class UObject has no member ClearRefPoseOverride|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|4037||
|Error (active)|E0135|class UObject has no member MoveComponentImpl|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|4089||
|Error (active)|E0135|class UObject has no member AddSlavePoseComponent|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|4103||
|Error (active)|E0135|class UObject has no member RemoveSlavePoseComponent|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|4115||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|4127||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|4130||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|4133||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|4281||
|Error (active)|E0265|member USkinnedMeshComponent::SkeletalMesh (declared at line 232 of D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h) is inaccessible|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|4283||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\AlphaBlend.h|52||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Animation\AnimCompressionTypes.h|112||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Animation\AnimCurveTypes.h|719||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Animation\AnimNotifyQueue.h|17||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Animation\AnimNotifyQueue.h|59||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Animation\AnimNotifyQueue.h|68||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Animation\AnimTypes.h|285||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Animation\AnimTypes.h|623||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Animation\AnimTypes.h|804||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Animation\AnimTypes.h|835||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Animation\NodeMappingProviderInterface.h|47||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\BoneContainer.h|23||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\BoneContainer.h|453||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\ComponentInstanceDataCache.h|38||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\ComponentInstanceDataCache.h|72||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Components.h|68||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\LODSyncInterface.h|25||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\MaterialCachedData.h|102||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\MaterialCachedData.h|141||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\MaterialCachedData.h|218||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\PerPlatformProperties.h|150||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\PerPlatformProperties.h|184||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\PerPlatformProperties.h|234||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\PerPlatformProperties.h|305||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\SceneTypes.h|26||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\SingleAnimationPlayData.h|14||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\SkeletalMeshReductionSettings.h|60||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\StaticParameterSet.h|22||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\StaticParameterSet.h|86||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\StaticParameterSet.h|141||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\StaticParameterSet.h|218||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\StaticParameterSet.h|287||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Subsystems\Subsystem.h|49||
|Error (active)|E0020|identifier FTimerDynamicDelegate is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\TimerManager.h|29||
|Error (active)|E0070|incomplete type is not allowed|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\TimerManager.h|35||
|Error (active)|E0018|expected a ‘)’|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\TimerManager.h|35||
|Error (active)|E0245|a nonstatic member reference must be relative to a specific object|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\TimerManager.h|35||
|Error (active)|E0020|identifier D is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\TimerManager.h|35||
|Error (active)|E0065|expected a ‘;’|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\TimerManager.h|35||
|Error (active)|E0020|identifier FTimerDynamicDelegate is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\TimerManager.h|207||
|Error (active)|E0020|identifier FTimerDynamicDelegate is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\TimerManager.h|245||
|Error (active)|E0020|identifier FTimerDynamicDelegate is undefined|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\TimerManager.h|389||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Experimental\Chaos\Public\ChaosSolverConfiguration.h|23||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Experimental\Chaos\Public\SolverEventFilters.h|14||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Experimental\Chaos\Public\SolverEventFilters.h|43||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Experimental\Chaos\Public\SolverEventFilters.h|73||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h|51||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\MeshDescription\Public\MeshTypes.h|16||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\MeshDescription\Public\MeshTypes.h|68||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\MeshDescription\Public\MeshTypes.h|97||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\MeshDescription\Public\MeshTypes.h|126||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\MeshDescription\Public\MeshTypes.h|155||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\MeshDescription\Public\MeshTypes.h|184||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\MeshDescription\Public\MeshTypes.h|213||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Public\BodyInstanceCore.h|14||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Public\BodySetupCore.h|20||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Public\PhysicsSettingsCore.h|21||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PropertyAccess\Public\PropertyAccess.h|88||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PropertyAccess\Public\PropertyAccess.h|132||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PropertyAccess\Public\PropertyAccess.h|206||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PropertyAccess\Public\PropertyAccess.h|244||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PropertyAccess\Public\PropertyAccess.h|318||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PropertyAccess\Public\PropertyAccess.h|345||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PropertyAccess\Public\PropertyAccess.h|361||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Fonts\CompositeFont.h|138||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Fonts\SlateFontInfo.h|33||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Fonts\SlateFontInfo.h|134||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Input\Events.h|157||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Input\Events.h|620||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Layout\Geometry.h|31||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Layout\Margin.h|17||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Sound\SlateSound.h|17||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Styling\SlateBrush.h|111||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Styling\SlateColor.h|42||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Styling\SlateTypes.h|228||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Styling\SlateWidgetStyle.h|17||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateCore\Public\Styling\SlateWidgetStyleAsset.h|19||
|Error (active)|E0077|this declaration has no storage class or type specifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Slate\Public\Framework\Commands\InputChord.h|19||
|Warning|MSB3088|Could not read state file obj\Development\DotNETUtilities.csprojAssemblyReference.cache. The process cannot access the file ‘D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csprojAssemblyReference.cache’ because it is being used by another process. [D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]|SlateViewer|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets|2123||
|Warning|MSB3088|Could not read state file obj\Development\DotNETUtilities.csprojAssemblyReference.cache. The process cannot access the file ‘D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csprojAssemblyReference.cache’ because it is being used by another process. [D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]|UnrealLightmass|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets|2123||
|Warning|C4996|‘AWheeledVehicle’: PhysX is deprecated. Use the AWheeledVehiclePawn from the ChaosVehiclePhysics Plugin. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\VRExpansionPlugin\VRExpansionPlugin\Source\VRExpansionPlugin\Public\Misc\VRWheeledVehicle.h|28||
|Warning|C4996|‘UWheeledVehicleMovementComponent’: PhysX is deprecated. Use the UChaosWheeledVehicleMovementComponent fron the ChaosVehiclePhysics Plugin. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\VRExpansionPlugin\VRExpansionPlugin\Source\VRExpansionPlugin\Public\Misc\VRWheeledVehicle.h|138||
|Warning|C4996|‘UWheeledVehicleMovementComponent’: PhysX is deprecated. Use the UChaosWheeledVehicleMovementComponent fron the ChaosVehiclePhysics Plugin. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\VRExpansionPlugin\VRExpansionPlugin\Source\VRExpansionPlugin\Public\Misc\VRWheeledVehicle.h|138||
|Warning|C4996|‘UWheeledVehicleMovementComponent::SetOverrideController’: PhysX is deprecated. Use the UChaosWheeledVehicleMovementComponent fron the ChaosVehiclePhysics Plugin. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\VRExpansionPlugin\VRExpansionPlugin\Source\VRExpansionPlugin\Public\Misc\VRWheeledVehicle.h|140||
|Warning|C4996|‘UWheeledVehicleMovementComponent’: PhysX is deprecated. Use the UChaosWheeledVehicleMovementComponent fron the ChaosVehiclePhysics Plugin. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectBaseUtility.h|546||
|Warning|C4996|‘UWheeledVehicleMovementComponent::StaticClass’: PhysX is deprecated. Use the UChaosWheeledVehicleMovementComponent fron the ChaosVehiclePhysics Plugin. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectBaseUtility.h|546||
|Warning|C5038|data member ‘UOculusFaceTrackingComponent::TargetMeshComponent’ will be initialized after data member ‘UOculusFaceTrackingComponent::bUpdateFace’|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Runtime\Oculus\OculusVR\Source\OculusMovement\Private\OculusFaceTrackingComponent.cpp|19||
|Warning||Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Editor\PropertyEditor\Public\PropertyEditing.h|6||
|Error|C3861|‘ovr_Livestreaming_GetStatus’: identifier not found|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\OculusPlatformBP\OculusPlatformBP\Source\OculusPlatformBP\Private\OBP_Requests_Livestreaming.cpp|40||
|Error|C2065|‘ovrMessage_Livestreaming_GetStatus’: undeclared identifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\OculusPlatformBP\OculusPlatformBP\Source\OculusPlatformBP\Private\OBP_Requests_Livestreaming.cpp|55||
|Error|C3861|‘ovr_Livestreaming_LaunchLivestreamingFlow’: identifier not found|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\OculusPlatformBP\OculusPlatformBP\Source\OculusPlatformBP\Private\OBP_Requests_Livestreaming.cpp|90||
|Error|C2065|‘ovrMessage_Livestreaming_LaunchLivestreamingFlow’: undeclared identifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\OculusPlatformBP\OculusPlatformBP\Source\OculusPlatformBP\Private\OBP_Requests_Livestreaming.cpp|105||
|Error|C3861|‘ovr_Livestreaming_PauseStream’: identifier not found|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\OculusPlatformBP\OculusPlatformBP\Source\OculusPlatformBP\Private\OBP_Requests_Livestreaming.cpp|141||
|Error|C2065|‘ovrMessage_Livestreaming_PauseStream’: undeclared identifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\OculusPlatformBP\OculusPlatformBP\Source\OculusPlatformBP\Private\OBP_Requests_Livestreaming.cpp|156||
|Error|C3861|‘ovr_Livestreaming_ResumeStream’: identifier not found|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\OculusPlatformBP\OculusPlatformBP\Source\OculusPlatformBP\Private\OBP_Requests_Livestreaming.cpp|190||
|Error|C2065|‘ovrMessage_Livestreaming_ResumeStream’: undeclared identifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\OculusPlatformBP\OculusPlatformBP\Source\OculusPlatformBP\Private\OBP_Requests_Livestreaming.cpp|205||
|Error|C3861|‘ovr_User_LaunchProfile’: identifier not found|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\OculusPlatformBP\OculusPlatformBP\Source\OculusPlatformBP\Private\OBP_Requests_User.cpp|808||
|Error|C2065|‘ovrMessage_User_LaunchProfile’: undeclared identifier|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Marketplace\Marketplace\OculusPlatformBP\OculusPlatformBP\Source\OculusPlatformBP\Private\OBP_Requests_User.cpp|823||
|Error|C2653|‘ispc’: is not a class or namespace name|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|UE4|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=UE4Editor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|UE4|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Error|C2653|‘ispc’: is not a class or namespace name|AndroidPermissions|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|AndroidPermissions|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|AndroidPermissions|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|AndroidPermissions|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=AndroidPermissionsEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|AndroidPermissions|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Error|C2653|‘ispc’: is not a class or namespace name|CloudSaveDLC|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|CloudSaveDLC|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|CloudSaveDLC|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|CloudSaveDLC|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=CloudSaveDLCEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|CloudSaveDLC|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Error|C2653|‘ispc’: is not a class or namespace name|CoLocationHS|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|CoLocationHS|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|CoLocationHS|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|CoLocationHS|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=CoLocationHSEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|CoLocationHS|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Error|C2653|‘ispc’: is not a class or namespace name|DeeplinkSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|DeeplinkSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|DeeplinkSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|DeeplinkSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=DeeplinkSampleEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|DeeplinkSample|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Warning|C4996|‘FTabManager::InvokeTab’: FTabManager::InvokeTab is deprecated. Please use TryInvokeTab instead! Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.|FirebaseSample|D:\UnrealEngine-4.27-gitdeps-fix\Samples\Oculus\FirebaseSample\Plugins\Breakpad\Source\BreakpadEditor\Private\BreakpadEditor.cpp|79||
|Error|C2653|‘ispc’: is not a class or namespace name|FirebaseSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|FirebaseSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|FirebaseSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|FirebaseSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=FirebaseSampleEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|FirebaseSample|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Error|C2653|‘ispc’: is not a class or namespace name|GraphicsShowcase|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|GraphicsShowcase|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|GraphicsShowcase|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|GraphicsShowcase|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=GraphicsShowcaseEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|GraphicsShowcase|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Error|C2653|‘ispc’: is not a class or namespace name|HandPoseShowcase|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|HandPoseShowcase|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|HandPoseShowcase|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|HandPoseShowcase|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=HandPoseShowcaseEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|HandPoseShowcase|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Warning|C5038|data member ‘UOculusFaceTrackingComponent::TargetMeshComponent’ will be initialized after data member ‘UOculusFaceTrackingComponent::bUpdateFace’|HandsTrainSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Plugins\Runtime\Oculus\OculusVR\Source\OculusMovement\Private\OculusFaceTrackingComponent.cpp|19||
|Error|C2653|‘ispc’: is not a class or namespace name|HandsTrainSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|HandsTrainSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|HandsTrainSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|HandsTrainSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=HandsTrainSampleEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|HandsTrainSample|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Error|C2653|‘ispc’: is not a class or namespace name|RenderingTechniques|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|RenderingTechniques|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|RenderingTechniques|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|RenderingTechniques|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=RenderingTechniquesEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|RenderingTechniques|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Error|C2653|‘ispc’: is not a class or namespace name|SharedAnchorsSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|SharedAnchorsSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|SharedAnchorsSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|SharedAnchorsSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=SharedAnchorsSampleEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|SharedAnchorsSample|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Error|C2653|‘ispc’: is not a class or namespace name|SharedSceneSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|SharedSceneSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|SharedSceneSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|SharedSceneSample|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=SharedSceneSampleEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|SharedSceneSample|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Error|C2653|‘ispc’: is not a class or namespace name|ShowdownQuest|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|C2653|‘ispc’: is not a class or namespace name|ShowdownQuest|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1506||
|Error|C2653|‘ispc’: is not a class or namespace name|ShowdownQuest|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1507||
|Error|C2660|‘USkeletalMeshComponent::FillComponentSpaceTransforms’: function does not take 7 arguments|ShowdownQuest|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp|1505||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat -Target=ShowdownQuestEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild exited with code -1.|ShowdownQuest|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||
|Error|C3668|‘UActorComponent::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h|375||
|Error|C3668|‘ULevel::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\Level.h|757||
|Error|C3668|‘AActor::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h|2912||
|Error|C3668|‘UWorldSubsystem::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Subsystems\WorldSubsystem.h|24||
|Error|C2065|‘FAsyncPreRegisterDDCRequest’: undeclared identifier|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\World.h|1650||
|Error|C2923|‘TSharedPtr’: ‘FAsyncPreRegisterDDCRequest’ is not a valid template type argument for parameter ‘ObjectType’|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\World.h|1650||
|Error|C2976|‘TSharedPtr’: too few template arguments|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\World.h|1650||
|Error|C3203|‘TSharedPtr’: unspecialized class template can’t be used as a template argument for template parameter ‘InElementType’, expected a real type|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\World.h|1650||
|Error|C3668|‘UWorld::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\World.h|2564||
|Error|C2504|‘FChaosEngineInterface’: base class undefined|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Physics\PhysicsInterfacePhysX.h|173||
|Error|C3668|‘UCurveBase::PostEditChangeProperty’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Curves\CurveBase.h|82||
|Error|C3668|‘USoundEffectSourcePresetChain::PostEditChangeProperty’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Sound\SoundEffectSource.h|62||
|Error|C3668|‘UAnimNotify::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Animation\AnimNotifies\AnimNotify.h|94||
|Error|C3668|‘UAnimInstance::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Animation\AnimInstance.h|1285||
|Error|C3668|‘UNetDriver::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\NetDriver.h|1496||
|Error|C3668|‘UNetConnection::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\NetConnection.h|814||
|Error|C3668|‘ULocalPlayer::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\LocalPlayer.h|277||
|Error|C2653|‘FChaosEngineInterface’: is not a class or namespace name|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|92||
|Error|C3861|‘ReleaseMaterial’: identifier not found|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|92||
|Error|C2027|use of undefined type ‘FPhysicsMaterialHandle_PhysX’|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|103||
|Error|C2232|‘->TUniquePtr<FPhysicsMaterialHandle,TDefaultDelete>::IsValid’: left operand has ‘class’ type, use ‘.’|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|103||
|Error|C2653|‘FChaosEngineInterface’: is not a class or namespace name|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|105||
|Error|C3861|‘CreateMaterial’: identifier not found|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|105||
|Error|C2582|‘operator =’ function is unavailable in ‘FPhysicsMaterialHandle_PhysX’|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|105||
|Error|C2027|use of undefined type ‘FPhysicsMaterialHandle_PhysX’|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|106||
|Error|C2232|‘->TUniquePtr<FPhysicsMaterialHandle,TDefaultDelete>::IsValid’: left operand has ‘class’ type, use ‘.’|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|106||
|Error|C2653|‘FChaosEngineInterface’: is not a class or namespace name|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|108||
|Error|C3861|‘SetUserData’: identifier not found|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|108||
|Error|C2653|‘FChaosEngineInterface’: is not a class or namespace name|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|109||
|Error|C3861|‘UpdateMaterial’: identifier not found|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\PhysicsCore\Private\PhysicalMaterial.cpp|109||
|Error|C1083|Cannot open include file: ‘TextureResource.h’: No such file or directory|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\SlateNullRenderer\Private\SlateNullRendererModule.cpp|12||
|Error|C1083|Cannot open include file: ‘ShaderCompiler.h’: No such file or directory|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\NetworkFileSystem\Public\INetworkFileSystemModule.h|7||
|Error|C3668|‘UActorComponent::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h|375||
|Error|C3668|‘ULevel::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\Level.h|757||
|Error|C3668|‘AActor::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h|2912||
|Error|C3668|‘UWorldSubsystem::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Subsystems\WorldSubsystem.h|24||
|Error|C2065|‘FAsyncPreRegisterDDCRequest’: undeclared identifier|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\World.h|1650||
|Error|C2923|‘TSharedPtr’: ‘FAsyncPreRegisterDDCRequest’ is not a valid template type argument for parameter ‘ObjectType’|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\World.h|1650||
|Error|C2976|‘TSharedPtr’: too few template arguments|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\World.h|1650||
|Error|C3203|‘TSharedPtr’: unspecialized class template can’t be used as a template argument for template parameter ‘InElementType’, expected a real type|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\World.h|1650||
|Error|C3668|‘UWorld::GetWorld’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Engine\World.h|2564||
|Error|C2504|‘FChaosEngineInterface’: base class undefined|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Public\Physics\PhysicsInterfacePhysX.h|173||
|Error|C3668|‘UCurveBase::PostEditChangeProperty’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Curves\CurveBase.h|82||
|Error|C3668|‘USoundEffectSourcePresetChain::PostEditChangeProperty’: method with override specifier ‘override’ did not override any base class methods|UnrealFileServer|D:\UnrealEngine-4.27-gitdeps-fix\Engine\Source\Runtime\Engine\Classes\Sound\SoundEffectSource.h|62||
|Error|MSB3073|The command …..\Build\BatchFiles\Rebuild.bat UnrealFileServer Win64 Development -WaitMutex -FromMsBuild exited with code -1.|UnrealFileServer|C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets|51||

This is the final error log of the compile.