Hello there guys!
I’m working now on creating Sound Menu that will allow players in game to change volume of chosen sound class. There I have an issue. When I set volume of voices to 0, they are paused by engine. It is really bad for me, becouse all my voices are played by custom latent function which ends only when sound is played fully. Anyone here know how can I work around that?
I can’t understand why it’s get paused