Engine crashes whenever I render. Something to do with scratch buffer???

For anyone else - Seem to have found out what’s happening.
The BLAS buffer has to do with geometry complexity outside of Nanite.
Meaning - if your scene has many Static Meshes that are not using Nanite, try switching over to Nanite - Simply put, the BLAS buffer needs space to calculate geometry - if there’s too much complex geometry, this seems to happen.

Now, this helped me but did not “fix” it to say that it still sometimes happens, seemingly on random, however it does help.
Hope this helps!

Running 5.2.1