Here’s the log
LoginId:757fdfe24ae35777ab83a0bc530eb67a
EpicAccountId:712aac0dbc96423399d05d9e1a8cc13a
Assertion failed: IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1113]
UnrealEditor_MovieScene!UE::MovieScene::FCompiledDataVolatilityManager::ConditionalRecompile() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\Compilation\MovieSceneCompiledVolatilityManager.cpp:105]
UnrealEditor_MovieScene!UE::MovieScene::FSequenceInstance::ConditionalRecompile() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneSequenceInstance.cpp:255]
UnrealEditor_MovieScene!UE::MovieScene::FScopedVolatilityManagerSuppression::~FScopedVolatilityManagerSuppression() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneInstanceRegistry.cpp:166]
UnrealEditor_TakeRecorder!UTakeRecorder::StopInternal() [D:\build++UE5\Sync\Engine\Plugins\VirtualProduction\Takes\Source\TakeRecorder\Private\Recorder\TakeRecorder.cpp:1056]
UnrealEditor_TakeRecorder!UTakeRecorder::HandlePIE() [D:\build++UE5\Sync\Engine\Plugins\VirtualProduction\Takes\Source\TakeRecorder\Private\Recorder\TakeRecorder.cpp:1285]
UnrealEditor_TakeRecorder!V::TBaseUObjectMethodDelegateInstance::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_UnrealEd!TMulticastDelegate<void __cdecl(bool),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
UnrealEditor_UnrealEd!UEditorEngine::StartPlayInEditorSession() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2609]
UnrealEditor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1167]
UnrealEditor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequest() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1068]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1902]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:550]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll