# Engine crashes when GameplayCameraDirector references an Actor using GetGameplayAttributeValue node

**URL:** <https://forums.unrealengine.com/t/engine-crashes-when-gameplaycameradirector-references-an-actor-using-getgameplayattributevalue-node/2734702>\
**Category:** Issues and Bug Reporting (Unreal Engine)\
**Tags:** unreal-engine, open, crash, bug-report\
**Created:** [July 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/engine-crashes-when-gameplaycameradirector-references-an-actor-using-getgameplayattributevalue-node/2734702 "2026-07-09T14:56:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Radiantdelta](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Radiantdelta](https://forums.unrealengine.com/u/Radiantdelta)\
**Post date:** [July 9, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/engine-crashes-when-gameplaycameradirector-references-an-actor-using-getgameplayattributevalue-node/2734702/1 "2026-07-09T14:56:31Z")

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### Summary

The engine crashes while saving GameplayCameraDirector asset if a GameplayCameraDirector Evaluator references an Actor Blueprint that contains a GetGameplayAttributeValue node.

### What Type of Bug are you experiencing?

Foundation (C++ Tools, Profiling, & Pipeline)

### Steps to Reproduce

- Create an AttributeSet with at least one Gameplay Attribute
- Add an AbilitySystemComponent to an Actor
- In the Actor Blueprint, place a GetGameplayAttributeValue node and select the created Attribute
- Create a BlueprintCameraDirector and an Evaluator class
- In the Evaluator, use FindEvaluationContextOwnerActor and select the Actor containing the GetGameplayAttributeValue node
- Save the assets

### Expected Result

All assets are saved successfully without crashing

### Observed Result

The editor crashes while saving the assets

### Affects Versions

5.8

### Platform(s)

Windows

### Video

> **[Bug.mp4](https://drive.google.com/file/d/1ccRpalrwH_IEKzLVd01DC2zO905kvFh2/view?usp=sharing)**
>
> Google Drive file.

### For crash reports, include your callstack

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 692]  
Illegal call to StaticFindAllObjectsFast() while serializing object data or garbage collecting!

UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_BlueprintGraph  
UnrealEditor\_BlueprintGraph  
UnrealEditor\_BlueprintGraph  
UnrealEditor\_GameplayCameras  
UnrealEditor\_GameplayCameras  
UnrealEditor\_GameplayCameras  
UnrealEditor\_GameplayCameras  
UnrealEditor\_GameplayCameras  
UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_CoreUObject  
UnrealEditor\_UnrealEd  
UnrealEditor\_UnrealEd  
UnrealEditor\_UnrealEd  
UnrealEditor\_UnrealEd  
UnrealEditor\_Core  
UnrealEditor\_Engine  
UnrealEditor\_UnrealEd  
UnrealEditor\_UnrealEd  
UnrealEditor\_UnrealEd  
UnrealEditor\_UnrealEd  
UnrealEditor\_UnrealEd  
UnrealEditor\_UnrealEd  
UnrealEditor\_UnrealEd  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_ApplicationCore  
UnrealEditor\_ApplicationCore  
UnrealEditor\_ApplicationCore  
UnrealEditor\_ApplicationCore  
user32  
user32  
UnrealEditor\_ApplicationCore  
UnrealEditor  
UnrealEditor  
UnrealEditor  
UnrealEditor  
UnrealEditor  
UnrealEditor  
kernel32  
ntdll

### Additional Notes

Reproduces 100% of the time

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<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [November 13, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/engine-crashes-when-gameplaycameradirector-references-an-actor-using-getgameplayattributevalue-node/2734702/7 "2026-11-13T14:00:26Z")

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UE-405923’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.
