# Engine(5.5.0) taking up more than 150GB (Linux)

**URL:** <https://forums.unrealengine.com/t/engine-5-5-0-taking-up-more-than-150gb-linux/2148381>\
**Category:** Getting Started & Setup\
**Tags:** unreal-engine\
**Created:** [November 24, 2024, 2:13pm UTC](https://forums.unrealengine.com/t/engine-5-5-0-taking-up-more-than-150gb-linux/2148381 "2024-11-24T14:13:39Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![NuLL3rr0r](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NuLL3rr0r](https://forums.unrealengine.com/u/NuLL3rr0r)\
**Post date:** [November 27, 2024, 4:24am UTC](https://forums.unrealengine.com/t/engine-5-5-0-taking-up-more-than-150gb-linux/2148381/5 "2024-11-27T04:24:08Z")

</div>

While 5.4 used to work fine, and 5.5 Preview 1. Now with the latest code from the 5.5 branch, I also get those errors. It seems somehow UBT enables the Intel SPMD compiler and that’s why it fails:

#if INTEL\_ISPC  
#include “NiagaraDataInterfaceVectorField.ispc.generated.h”  
#endif

0\>GeometryCollectionComponent.cpp(94,10): Error : ‘GeometryCollectionComponent.ispc.generated.h’ file not found  
0\> 94 | #include “GeometryCollectionComponent.ispc.generated.h”  
0\> | ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
0\>1 error generated.

---

_[View the full topic](https://forums.unrealengine.com/t/engine-5-5-0-taking-up-more-than-150gb-linux/2148381)._
