Engine 4.12.5 Crashes on Level Startup

I’m using build 4.12.5 and one of my level saves are not loading. It just crashes instantly. If I restart my computer and try to load again it crashes at 45% of the load. I seriously don’t understand why it’s doing that.I’m doing an Art Test so this is super inconvenient. help will be really appreciated.


Log file open, 11/19/16 23:38:13
LogInit:Display: Running engine for game: PrettySimple_Office
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-429903562) SRandInit(-429903561).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 12.210402
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: D:/ProgramFiles_External/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.11.20-04.38.13:701][ 0]LogInit: Selected Device Profile: [Windows]
[2016.11.20-04.38.13:701][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.11.20-04.38.14:056][ 0]LogInit: Computer: DESKTOP-9CSH9BI
[2016.11.20-04.38.14:074][ 0]LogInit: User: MosesSaintfleur
[2016.11.20-04.38.14:074][ 0]LogInit: CPU Page size=65536, Cores=4
[2016.11.20-04.38.14:074][ 0]LogInit: High frequency timer resolution =3.914059 MHz
[2016.11.20-04.38.14:151][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2016.11.20-04.38.14:207][ 0]LogMemory: Platform Memory Stats for Windows
[2016.11.20-04.38.14:207][ 0]LogMemory: Process Physical Memory: 190.51 MB used, 190.51 MB peak
[2016.11.20-04.38.14:207][ 0]LogMemory: Process Virtual Memory: 195.23 MB used, 195.23 MB peak
[2016.11.20-04.38.14:207][ 0]LogMemory: Physical Memory: 4602.50 MB used, 16336.62 MB total
[2016.11.20-04.38.14:207][ 0]LogMemory: Virtual Memory: 553.59 MB used, 134217728.00 MB total
[2016.11.20-04.38.16:141][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2016.11.20-04.38.17:784][ 0]LogD3D11RHI: D3D11 adapters:
[2016.11.20-04.38.17:812][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 960’ (Feature Level 11_0)

Hello ,

Can you please post the entire log file? When the crash occurs, do you get a Crash Reporter window? If so, can you provide either the callstack or the EpicID listed in that window and be sure to submit the crash itself? Does this only happen with this particular project or with any project you try to use?

We haven’t heard from you in a while, . Are you still experiencing this issue? If so, can you provide the information I requested in my previous post? In the meantime, I’ll be marking this issue as resolved for tracking purposes.

Sorry about that. I fixed the problem by just opening a copy of the project to an updated engine build.