Enemy disapears at the end of path

Take a look at my video. My enemy disappears at the end of the path.

It only does this on mobile, and [doesn’t disappear in the editor preview][2].

Any idea what setting may be causing this?

I’m getting the following error from the phone: 03-31 10:24:08.650 22155-22405/com.YourCompany.PlatformingKit2 E/libEGL: called unimplemented OpenGL ES API

How do I resolve this OpenGL ES issue?