Enemy Death - De-spawning them with an animation that breaks them apart

Hey All,

So we are trying to make a more cyber theme’d game at the moment but we are having issues with programming in the Animation/SFX for how we want to have the enemy die. Ideally when they die I would like them to explode or ‘shatter’ into different small parts that would fade away.

Is this something we can do inside of the UE4 engine, or is this something we would need to import and then stylize after?