My problem at the moment is that when my player character overlaps with what is supposed to be my npc line of sight; instead of chasing the player which I have them rigged to do they stay in the idle position. I believe part of my problem stems from characters all using one AI controller (The enemies are in different locations around the map, each with a different type of terrain) but when I tried to use multiple AI controllers for them they only the AI tree that I am using would work for that particular AI. So after I had them share the AI tree they seem to work but now when I want them to chase the player on one specific AI works as it should again. Can someone please help? I can’t seem to figure this one out.