# Enemy cannon

**URL:** <https://forums.unrealengine.com/t/enemy-cannon/486211>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine, enemy, question\
**Created:** [July 14, 2021, 11:20pm UTC](https://forums.unrealengine.com/t/enemy-cannon/486211 "2021-07-14T23:20:58Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Labrador23](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Labrador23](https://forums.unrealengine.com/u/Labrador23)\
**Post date:** [July 14, 2021, 11:20pm UTC](https://forums.unrealengine.com/t/enemy-cannon/486211/1 "2021-07-14T23:20:58Z")

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How can i make a cannon that shoots automatic towards me after a certain amount of time? It doesnt matter if i have a wall in front of me, it shill shoots in the wall.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 15, 2021, 7:18am UTC](https://forums.unrealengine.com/t/enemy-cannon/486211/2 "2021-07-15T07:18:27Z")

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[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/b/7/2b735b2612b353b9672a3244a942ac9b37a4e1ec.jpeg "Unreal Engine - Turret Tutorial") ](https://www.youtube.com/watch?v=zcu_Zewb314)

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [July 15, 2021, 7:24am UTC](https://forums.unrealengine.com/t/enemy-cannon/486211/3 "2021-07-15T07:24:59Z")

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> How can i make a cannon that shoots  
> automatic towards me after a certain  
> amount of time?

 ![344151-screenshot-3.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/3/e/93ec6b1437fbbce5b434cfd36dc992abe17e837a.jpeg)

[![Image from Gyazo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/6/4/c6432d6f441685d39b65fd5c950e7f94ffa09b3d.gif)](https://gyazo.com/c85fc1a99b15c0343f8142fb381c33b7)

Have a look at the first person template to see how the projectile is done.

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<div class="post-metadata">

**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [July 15, 2021, 7:26am UTC](https://forums.unrealengine.com/t/enemy-cannon/486211/4 "2021-07-15T07:26:01Z")

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That’s an hour long. But it does have fancy bits!

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 15, 2021, 7:52am UTC](https://forums.unrealengine.com/t/enemy-cannon/486211/5 "2021-07-15T07:52:00Z")

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I know, but youtube is littered with this stuff…

Your solution is also very good for practicing your tennis return volley 🙂

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<div class="post-metadata">

**Author:** ![Labrador23](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Labrador23](https://forums.unrealengine.com/u/Labrador23)\
**Post date:** [July 15, 2021, 10:03am UTC](https://forums.unrealengine.com/t/enemy-cannon/486211/6 "2021-07-15T10:03:41Z")

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Does this also works for a 2d game?

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**Author:** ![Labrador23](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Labrador23](https://forums.unrealengine.com/u/Labrador23)\
**Post date:** [July 15, 2021, 10:04am UTC](https://forums.unrealengine.com/t/enemy-cannon/486211/7 "2021-07-15T10:04:25Z")

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Do you have something for 2d games?

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 15, 2021, 10:09am UTC](https://forums.unrealengine.com/t/enemy-cannon/486211/8 "2021-07-15T10:09:17Z")

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It’s the same, except you leave out one axis.
