EndlessRunner - update MovSpeed for every X item pickups

Dear community,

I am trying to create an EndlessRunner (following “Endless Runner: Turning Corners | ## | v4.7 Tutorial Series | Unreal Engine”).

Now, what i would like to do is to Update the Character Speed for every X ammount of coins picked up.
There is already a variable called “TotalCoins” in the CharBlueprint.

I could, in very layman terms: IF “divide [TotalCoins] by 4” is an integer THEN use [integer] to SET movSpeed as MovSpeed * (1.02)

(the “X ammount” in this example could even be a variable called Difficulty!) =)

Thanks in advance! =)

Example of my feeble attempt.

Wow!!!
Working as intended!!!

Thank you very very much, @ClockworkOcean !
Lesson learned.