# Endless Runner 3 lane turn animation best way?

**URL:** <https://forums.unrealengine.com/t/endless-runner-3-lane-turn-animation-best-way/485717>\
**Category:** Character & Animation\
**Tags:** swipe, lerp, endless-runner, unreal-engine, question\
**Created:** [July 3, 2021, 8:26pm UTC](https://forums.unrealengine.com/t/endless-runner-3-lane-turn-animation-best-way/485717 "2021-07-03T20:26:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Go\_Gamer\_Girl](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/go_gamer_girl/32/677575_2.png) [@Go\_Gamer\_Girl](https://forums.unrealengine.com/u/Go_Gamer_Girl)\
**Post date:** [July 3, 2021, 8:26pm UTC](https://forums.unrealengine.com/t/endless-runner-3-lane-turn-animation-best-way/485717/1 "2021-07-03T20:26:13Z")

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Hi fellas, this is Jenny here again, I have a question, what is the best way to implement a turning animation when moving from one lane to another. I have followed Virtus tutorial on making a 3 lane endless runner game where you can swipe left or right and it will lerp you into a lane. My problem is, it still does not look realistic, Can anyone recommend me the best way to implement a character moving into the left or right lane while I am swiping left or right, to make the game more realistic. I have searched all over the internet and couldn’t find this solution, Most people are having problems with their character teleporting into lane left or right lane, but since I am using lerp, im not teleporting so thats taken care of, its just I want a little animation or more realistic feel when the user turns left or right. Any help in the right direction would be greatly appreciated, Thanks everyone 🙂

Jenny

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**Author:** ![L1z4rD89](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l1z4rd89/32/1194537_2.png) [@L1z4rD89](https://forums.unrealengine.com/u/L1z4rD89)\
**Post date:** [July 4, 2021, 8:43am UTC](https://forums.unrealengine.com/t/endless-runner-3-lane-turn-animation-best-way/485717/2 "2021-07-04T08:43:44Z")

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You could download strafe animations (e.g. mixamo) and then create a blendspace. So when you switch your lane you get the blend from running and strafing?
