# EndinputTouch doesn't work in android

**URL:** <https://forums.unrealengine.com/t/endinputtouch-doesnt-work-in-android/357952>\
**Category:** Mobile\
**Tags:** swipe, unreal-engine, touch, Android, Blueprint, question\
**Created:** [May 20, 2016, 4:46pm UTC](https://forums.unrealengine.com/t/endinputtouch-doesnt-work-in-android/357952 "2016-05-20T16:46:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Pelixiano](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pelixiano](https://forums.unrealengine.com/u/Pelixiano)\
**Post date:** [May 20, 2016, 4:46pm UTC](https://forums.unrealengine.com/t/endinputtouch-doesnt-work-in-android/357952/1 "2016-05-20T16:46:41Z")

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Hello,

I am setting my touch swipe setup and trying to avoid my finger tap trigger on touch event on certain object,  
i am finding out that by using “endinputtouch” instead of inputbegintouch i can achieve that effect in editor  
however the nodes “endinputtouch” doesn’t work with mobile, in this case sony Z3 on android 5.  
Is there any alternative nodes similar to “endinputtouch” that is working on mobile

or is there any other logic to be able to swipe thru the screen without triggering on touch event on certain actors

thank you guys
