End Key and Object Bounds issues.

The object Bounds are used fro the “end” key to place the item on the “floor”.

For most things, this is perfectly fine - in fact, I only just noticed this happening now because I was playing around with the foliage static mesh instead of the instance of foliage.
However, with certain objects (an umbrella for instance) in certain slopes (a beach for instance) the end key won’t really work Because it tests the corner of the bounds.

is there any way to force the End key to test based on the Visibility Channel - this would actually lead to 100% correct results on 99% of cases I believe.

Should I convert this to a feature request?

Adding onto this. Obviously skeletal meshes don’t take - values in the Z, so for my use case I’m not even able to correct the issue via bounds manipulation…