# Enabling render custom depth to current area on the scene

**URL:** <https://forums.unrealengine.com/t/enabling-render-custom-depth-to-current-area-on-the-scene/1650448>\
**Category:** Blueprint\
**Tags:** Post-Processing, custom-depth, unreal-engine, Rendering\
**Created:** [January 29, 2024, 12:01am UTC](https://forums.unrealengine.com/t/enabling-render-custom-depth-to-current-area-on-the-scene/1650448 "2024-01-29T00:01:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![red\_tesla](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@red\_tesla](https://forums.unrealengine.com/u/red_tesla)\
**Post date:** [January 29, 2024, 12:01am UTC](https://forums.unrealengine.com/t/enabling-render-custom-depth-to-current-area-on-the-scene/1650448/1 "2024-01-29T00:01:53Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/9/9/699aed320c38da051d55905e99f70297ddde42d3.jpeg)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/4/6/d468a393b094e92be76b16a1867558209f9d1b87.png)

Hi, i need to create a scanner like thermal vision, but with my own parameter for highlighting areas. I’ve tried to do this with post process, but result isn’t what i wanted. Maybe there is a method to apply “render custom depth” to the current area on the scene?

Thank’s!
