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Enabling "Recompute Tangent" creates hard edges on UV border seams
Development
Rendering
normals
,
skeletalmesh
,
question
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unreal-engine
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Morph-Target
anonymous_user_b893a7c3
(anonymous_user_b893a7c3)
August 11, 2017, 3:29am
4
It’s an annoying issue. It also appears alembic imported as skeletal asset with unwrap uv.
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