Enabling raytracing is causing Unreal to crash on my computer


I am attempting to use Unreal as a product design program and have set up an environment with a CAD model, there is a post processing volume surrounding my CAD model and an environment backdrop but every time I enable raytracing it crashes my project within moments of opening it.

Right now I am attempting to disable raytracing so I can continue to work on my project but the program keeps crashing before I can disable it in project settings. My computer specs are below:

Processor: Intel Core i7-9750H

Ram: 16GB

Video Card: NVIDIA GeForce RTX 2060

Memory: 1 TB SSD

I’m having a similar issue with ray tracing. If it’s enabled, UE crashes at a point when or a bit after I make changes, and it seems to be associated with D3D and RHI.