# Enabling Nanite on StaticMesh created from ProceduralMeshComponent

**URL:** <https://forums.unrealengine.com/t/enabling-nanite-on-staticmesh-created-from-proceduralmeshcomponent/1674555>\
**Category:** Rendering\
**Tags:** procedural-mesh-comp, unreal-engine, staticmesh, Nanite, question\
**Created:** [February 8, 2024, 5:10pm UTC](https://forums.unrealengine.com/t/enabling-nanite-on-staticmesh-created-from-proceduralmeshcomponent/1674555 "2024-02-08T17:10:14Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![ZonKY420](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZonKY420](https://forums.unrealengine.com/u/ZonKY420)\
**Post date:** [February 8, 2024, 5:10pm UTC](https://forums.unrealengine.com/t/enabling-nanite-on-staticmesh-created-from-proceduralmeshcomponent/1674555/1 "2024-02-08T17:10:14Z")

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im trying to enable nanite on my static mesh that i create from a procedural mesh component.

i have already verified that nanite works for other static meshes that where not created from a proceduralmesh component

but for some reason when enabling it on a static mesh that was original a procedrualmesh  
it just dousnt do anything.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/c/7/6c76fb457bbadc63402de4f1da22a42aa9c10c33.jpeg)

maybe its missing crucial information for nanite to work??  
i’m struggling to figure it out and would appreciate the help!

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**Author:** ![EliasWick](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eliaswick/32/1175208_2.png) [@EliasWick](https://forums.unrealengine.com/u/EliasWick)\
**Post date:** [February 18, 2024, 9:10pm UTC](https://forums.unrealengine.com/t/enabling-nanite-on-staticmesh-created-from-proceduralmeshcomponent/1674555/3 "2024-02-18T21:10:43Z")

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It’s a dumb question; but did you press Apply after checking the Enable Nanite checkbox?

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**Author:** ![ZonKY420](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZonKY420](https://forums.unrealengine.com/u/ZonKY420)\
**Post date:** [February 21, 2024, 9:19pm UTC](https://forums.unrealengine.com/t/enabling-nanite-on-staticmesh-created-from-proceduralmeshcomponent/1674555/4 "2024-02-21T21:19:56Z")

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oh yh so i did press apply.

the simplest solution is to just export and import the mesh so that unreal actually generates the nanite  
theres probbably a way to avoid this but i haven’t figured it out

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [March 22, 2024, 9:20pm UTC](https://forums.unrealengine.com/t/enabling-nanite-on-staticmesh-created-from-proceduralmeshcomponent/1674555/5 "2024-03-22T21:20:33Z")

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