# Enabling hardware ray traced shadows ruins look of subsurface material. How can I fix this?

**URL:** <https://forums.unrealengine.com/t/enabling-hardware-ray-traced-shadows-ruins-look-of-subsurface-material-how-can-i-fix-this/791585>\
**Category:** Rendering\
**Tags:** Shadows, Raytracing, subsurface, unreal-engine, Ray-Tracing\
**Created:** [March 15, 2023, 7:36pm UTC](https://forums.unrealengine.com/t/enabling-hardware-ray-traced-shadows-ruins-look-of-subsurface-material-how-can-i-fix-this/791585 "2023-03-15T19:36:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ETS\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ETS\_1](https://forums.unrealengine.com/u/ETS_1)\
**Post date:** [March 15, 2023, 7:36pm UTC](https://forums.unrealengine.com/t/enabling-hardware-ray-traced-shadows-ruins-look-of-subsurface-material-how-can-i-fix-this/791585/1 "2023-03-15T19:36:55Z")

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I found that ray traced shadows greatly speed up my project. The problem is that they also ruin the look of my subsurface cloth material in the folds, they aren’t illuminated as expected.

Is it possible to get a look with ray tracing closer to software ray tracing?

![RT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/d/9cd0d6cb5c38c0bd83260ae1ac35f701880b657f.png)  
Using Hardware RT

 ![NonRT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/a/4/3a405f51d6c9ec0d73b82038dbe887ff0ff02776.jpeg)  
Using Software RT
