I’m new to Unreal development engines.
I’m playing with the reflections map and am trying to enable looking around on the rift during the beginning matinee sequence. I’ve found 3 switches under the Cinematic property in the details pane when I select “Reflections_Matinee”. “Disable Movement Input” and “Disable Look at Input” sound like the right things to uncheck. Unchecking these, I notice that the rift now moves the camera a tiny bit, but something else is locking the camera orientation. I can’t figure out what it is.
Anyone know what I need to change? TIA.