# Enable logging in shipping build using Installed Builds?

**URL:** <https://forums.unrealengine.com/t/enable-logging-in-shipping-build-using-installed-builds/1805603>\
**Category:** C++\
**Tags:** logging, Builds, unreal-engine, shipping-build, question\
**Created:** [April 16, 2024, 12:03am UTC](https://forums.unrealengine.com/t/enable-logging-in-shipping-build-using-installed-builds/1805603 "2024-04-16T00:03:23Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![A.RADIX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@A.RADIX](https://forums.unrealengine.com/u/A.RADIX)\
**Post date:** [April 30, 2024, 8:09am UTC](https://forums.unrealengine.com/t/enable-logging-in-shipping-build-using-installed-builds/1805603/5 "2024-04-30T08:09:11Z")

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Also, we can modify the log file name and destination if you start your app with a command line :  
`C:\Deployment\Package\Windows\Binaries\Win64\MyProject-Win64-Shipping.exe ABSLOG="C:\MyCustomLogFolderPath\MyCustomLogFile.log"`  
If you run your app with this param, your log is where you need it to be.  
This function in code source allow us to do it :

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/5/a/c5a2e333da465e186b78891e53051fe95f79fd7b.png)

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