# Emitter not visible on client

**URL:** <https://forums.unrealengine.com/t/emitter-not-visible-on-client/321002>\
**Category:** Blueprint\
**Tags:** line-trace, client-replication, unreal-engine, question, Blueprint\
**Created:** [June 7, 2015, 8:28pm UTC](https://forums.unrealengine.com/t/emitter-not-visible-on-client/321002 "2015-06-07T20:28:42Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![inse](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@inse](https://forums.unrealengine.com/u/inse)\
**Post date:** [June 7, 2015, 8:28pm UTC](https://forums.unrealengine.com/t/emitter-not-visible-on-client/321002/1 "2015-06-07T20:28:42Z")

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I’ve seen tons of questions like mine, but none of the solutions works for me 😑

I do a simple line trace and i want to spawn an explosion when it hits. Clients see their own explosions and explosions made by a listenserver replicates to all clients. But client made expl. doesnt replicate to other clients.

Replication is set to multicast and its done in the thirdpersonbp.

 ![45554-emitter.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/0/5/b0523e6afa4ed01a41d989370a61ba01da0ad561.jpeg)

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**Author:** ![Deftones4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Deftones4](https://forums.unrealengine.com/u/Deftones4)\
**Post date:** [March 17, 2019, 9:52am UTC](https://forums.unrealengine.com/t/emitter-not-visible-on-client/321002/2 "2019-03-17T09:52:52Z")

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how did you go did you get it to work im stuck with this exact same issue
