Emissive material light is barely visible in the distance

Hello, all.

Quick question. I’m working on a pet project, something computer themed with some classic tron visuals thrown in. I have encountered an issue with emissive material lighting in a more recent build of UE. More specifically, the distant light is barely visible and I would like to know if there’s a solution to this. What exactly I’m looking for is the same light intensity from the material that is viewed in the distance as it is viewed up close. Possibly link intensity of light to PlayerActor? I have an attachment for you guys to see what this is all about.

Thank you all.