Any ideas how I can improve the number of direct photons cast from an emissive material. As you can see from my attached image i`m only getting blotchy light emitting from certain points of the material (see lower section) instead
of a continuous emission of light as show on the upper area of the Lit view mode.
Have tried loads of different settings ,
eg lightmass importance size down to very small, diffuse boost and export scale in the material settings,emissive power upto value of 200 (just gets brighter),
world settings - indirect lighting quality and smoothness, indirect light bounces.
Any ideas at all?