Been trying to figure this out, can’t find anyone else with the problem, and am running out of ideas.
If we change the shading model to default lit this issue doesnt happen. Only in Unlit do we get these artifacts.
Note that we’re even seeing these artifacts on the preview primitives, so I feel that rules out mesh and UV issues.
Please let me know if there’s any additional information I can provide that would be helpful.
Thank you for any feedback!