# Emissive Bloom have delay in motion on VIVE Focus

**URL:** <https://forums.unrealengine.com/t/emissive-bloom-have-delay-in-motion-on-vive-focus/443822>\
**Category:** Rendering\
**Tags:** Bloom, hdr, Mobile-Renderer, vr-use-focus, unreal-engine, Rendering, question\
**Created:** [February 21, 2019, 10:44am UTC](https://forums.unrealengine.com/t/emissive-bloom-have-delay-in-motion-on-vive-focus/443822 "2019-02-21T10:44:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![NagFoV](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NagFoV](https://forums.unrealengine.com/u/NagFoV)\
**Post date:** [February 21, 2019, 10:44am UTC](https://forums.unrealengine.com/t/emissive-bloom-have-delay-in-motion-on-vive-focus/443822/1 "2019-02-21T10:44:35Z")

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I’m using a VIVE Focus, and have a strange rendering with bloom. When I’m static this is fine, but as soon as I made a slightly movement, emissive bloom is like detached of the geometry, and floow it with delay.  
So I have mobile HDR ON obviously, motion blur OFF and instanced VR stereo ON but I think this is irrelevant for mobile.

Thanks
