# EmberVein - Recruting Fresh Talent

**URL:** <https://forums.unrealengine.com/t/embervein-recruting-fresh-talent/127289>\
**Category:** Job Offerings\
**Tags:** unreal-engine\
**Created:** [June 10, 2019, 10:14am UTC](https://forums.unrealengine.com/t/embervein-recruting-fresh-talent/127289 "2019-06-10T10:14:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![VirtusCreativeHub](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/virtuscreativehub/32/539396_2.png) [@VirtusCreativeHub](https://forums.unrealengine.com/u/VirtusCreativeHub)\
**Post date:** [June 10, 2019, 10:14am UTC](https://forums.unrealengine.com/t/embervein-recruting-fresh-talent/127289/1 "2019-06-10T10:14:29Z")

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**Studio Name**  
Virtus Creative Studios Ltd

**Legally Corporated Studio**  
Yes, UK

**Pay**  
Revenue Share Agreement

**What we’re looking for**  
We’ve built the foundation for our team and are deep into initial development, we do have a couple of roles that are still available as listed below. We’re looking for aspiring developers with a strong level of detail and quality in their work, looking to up their game ready featuring their work in a industry breaking release.

- Animator  
The applicant must be be able to rig and also be able to make a variety of humanoid animation sequences showing correct use of anatomy and realistic motion.

- Level Designer  
The applicant must have a solid portfolio of level designs in varying styles and must be able to show apt use of blocking out, lighting, post processing and decorative design. In addition, the applicant must also have a understanding of player space theory and be able to implement into their levels.

**The project**  
EmberVein, a unique multiplayer role reversal on the traditional humans vs zombies concept.

**Requirements**  
A strong portfolio and passion for their field is a must, we have very limited spaces and are only able to accept the very best so do be sure to show off your best work in the application form. Those without a portfolio need not apply.

**Length of assignment(s)**  
We’ve conceptualised the game with a realistic project scope with a development cycle of 6 months, with an early access release in Q4 2019.

**How to apply**  
If you think you’re up to the task and want to work with the very best in the indie game industry, be sure to fill out the application form found here: [https://virtusstudios.co.uk/careers](https://virtusstudios.co.uk/careers)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/5/7/05711035a157fc3cade6023c2967d0acdb005e63.jpeg "3D Class Select, Enemy Concepts & Healer Abilities! - EmberVein Dev Log #5") ](https://www.youtube.com/watch?v=vndX8_uPfLA)
