embedded blueprint classes appear under their parent containers in the outliner

If I a add blueprint classes to a parent blueprint, then those child blueprint classes should show up attached to the parent blueprint in the scene outliner just like attached objects would appear in the root scene.

Right now, all blueprint instances just show up in the root node of the world outliner and can’t be moved any other folder, even though the parent blueprint class can be moved.

If you move the parent to another folder, the children will all stay in the root folder.

I’ll attach a screenshot… I guess I won’t. I’m getting a database error.

Regards, Rigel

I figured out. if the lighting off the children is different than the parent, it will be taken out of the nested chain of actors.