Embed Network statistics/data into DemoReplay

Hi,
Right now we are looking a bit into our Networkstuff for our Multiplayershooter. Unreal comes with some nice tools to either watch Networkstatistics in realtime or profile to files and look at them in a seperate viewer. In our game we already implemented the DemoPlayback so we can see what happens during gameplay afterwards(and later for the users for the fun :)). However during a DemoReplay there is no networkactivity to show. As of now i am working at loading the Profiler files ingame and sync their stats to the demoreplay(which is not the problem). However it would be way more pleasant if a replay actually embedded the required data(either by default or with an option) to show the exact satistics at that point in time. Either as rough numbers like “stat Net” or more detailed like the profiler.

Greetings