We are making a top-down view game that looks straight down the Z axis. Very often in the editor, we cannot rotate the camera past an axis because of a locked gimbal. Often times the camera view controls go haywire where moving the mouse left/right rotates the camera vertically and up/down rotates the camera horizontally.
This makes level editing almost impossible. Are there any work-arounds for this?
To add on to this report. The in-editor first person camera controls (Q & E) would make a lot more sense if they were relative to the camera and not the world.