Elevator Style Character Movement (Should I even be trying to use Lerp?)

I spent a few years in game development as a designer, enough to pick up some terminology, but never enough to be trusted with anything significantly dangerous. I’m basically leaning on every overheard conversation from that time as hard as I can, so while I might be able to leap to what you’re saying before I finish reading a paragraph it would safer to presume I’m just as entry level as every other schlub that picked up a free editor.

While I wasn’t able to get everything to work, I did get my class blueprints rebuilt and a few scripts moved from their previous homes. Here’s what I built tonight. None of it seems to work, but on the bright side it compiles again.

Level Blueprint


Player Controller Blueprint
That print screen script is so not even slightly the way it’s supposed to be, but I couldn’t find anything that broke down how to pull and convert information from an array for display, so it was all guess work.


Debtor Blueprint - Begin Play


Debtor Blueprint - Press Right


Debtor Blueprint - Press Left (w/Timeline Test)


Editor View
Throwing this in for good measure just in case something glaring pops up anywhere.