With the default motion controller set up, Vive controllers appear at the center of the SceneRoot in the player pawn when they’re not tracking. Turning the controllers off mid-play means that they stay in place in their last tracked position.
Is there a way of toggling their visibility or creating and destroying them dynamically based on whether they are tracked / turned on?
I see “Is Tracked” boolean output, but I imagine that has to be checked every frame. What I’m thinking of is more of a “Started Tracking” and “Stopped Tracking” event which I could use to toggle visibility.
Does anyone have any suggestions?