Electronic Nodes - Wiring style for blueprint and material editors

Hi,

Thanks for this awesome plugin, it’s keeping me sane for almost a year now with its organized looks :slight_smile:

I started getting a strange engine crash lately and I think it’s somehow related to EN:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001

UE4Editor_ElectronicNodes!FENConnectionDrawingPolicy::BuildRelatedNodes() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ElectronicNodes\Source\ElectronicNodes\Private\ENConnectionDrawingPolicy.cpp:356]
UE4Editor_ElectronicNodes!FENConnectionDrawingPolicy::ENDrawBubbles() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ElectronicNodes\Source\ElectronicNodes\Private\ENConnectionDrawingPolicy.cpp:417]
UE4Editor_ElectronicNodes!FENPathDrawer::DrawLine() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ElectronicNodes\Source\ElectronicNodes\Private\ENPathDrawer.cpp:505]
UE4Editor_ElectronicNodes!FENConnectionDrawingPolicy::DrawConnection() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ElectronicNodes\Source\ElectronicNodes\Private\ENConnectionDrawingPolicy.cpp:108]
UE4Editor_GraphEditor

Can you please take a look? I’ll provide more info if you need it