ElectraPlayer can't play any video on Pixel 2 device

Steps to Reproduce
Engine: Unreal Engine 5.3.2 from Launcher

Project: Third Person mobile project

Plugins: ElectraPlayer plugin and all plugins that depend on it

Steps to reproduce:

  1. Create Material, Media Texture, Media Player, Media Source with a video, and choose ElectraPlayer for Android in platform overrides
  2. In the created material, create a Texture Sample, assign Media Texture there and connect it to Base Color
  3. In the Media Texture, assign the created Media Player
  4. Drop the basic plane mesh on a scene, it will be our “screen”, assign the created material there
  5. In the level blueprint, create a variable of Media Player type and assign our created Media Player asset
  6. On BeginPlay run “Open Source” method, provide the MediaPlayer variable and select MediaSource as an asset to play
  7. Package project for Android and try to run on Pixel 2 (or similar device, but not sure if it’s reproducible somewhere else)
  8. Install and run the project on a device, the video won’t play