Steps to Reproduce
Engine: Unreal Engine 5.3.2 from Launcher
Project: Third Person mobile project
Plugins: ElectraPlayer plugin and all plugins that depend on it
Steps to reproduce:
- Create Material, Media Texture, Media Player, Media Source with a video, and choose ElectraPlayer for Android in platform overrides
- In the created material, create a Texture Sample, assign Media Texture there and connect it to Base Color
- In the Media Texture, assign the created Media Player
- Drop the basic plane mesh on a scene, it will be our “screen”, assign the created material there
- In the level blueprint, create a variable of Media Player type and assign our created Media Player asset
- On BeginPlay run “Open Source” method, provide the MediaPlayer variable and select MediaSource as an asset to play
- Package project for Android and try to run on Pixel 2 (or similar device, but not sure if it’s reproducible somewhere else)
- Install and run the project on a device, the video won’t play